Season of Discovery Runes Farming Service
📝 WOW SEASON OF DISCOVERY RUNES BOOST
Here you can buy Runes farming service and improve your Season of Discovery character. In WoW SoD Classic, the current maximum number of runes is 14 for each class.
Our SoD WoW runes farming service helps you skip the grind and farm all the available runes fast & safe. We are ready to prepare your character for end-game content.
We work with experienced WoW SoD boosters who have obtained all the runes in Season of Discovery on hundreds of characters and know the best tactics to get your desired runes as quickly as possible.
DELIVERY METHOD
This service is available with Piloted mode only (account sharing) – a professional booster logs into your account and completes the WoW SoD Runes farming boost for you.
When the order is done, you will receive an e-mail and notification to log back in.
⏳ ETA FOR SOD RUNES FARMING SERVICE
The ETA for SoD Runes Boosting Service is up to 2-4 days. If you choose the Express option, your order will be treated as a high priority, so the ETA will be 30% lower.
✔️ SOD RUNES BOOST REWARDS
- We will farm your desired runes for your WoW Classic SoD character.
- Reputation progress with some factions.
- Materials that drop from grinding mobs.
- A series of quests completed.
- You keep all the loot dropped during the runes farming service.
⚙ SERVICE OPTIONS
- Server - You can select your server United States or Europe.
- Side - Tell us if you belong to the Alliance or Horde.
- Class Choice - Select your character class.
- Runes - Select the runes you want us to farm for you.
- Delivery Speed - Normal - We will place your order in the queue, and when it's your turn, we will complete it. Express - Your order will be a high priority, so the first booster to become available will start your order.
⚠️ SERVICE REQUIREMENTS
- All you need to be suitable for this service is a WoW Season of Discovery account with an active subscription.
ℹ️ RUNES FARMING SERVICE – WOW SEASON OF DISCOVERY
In WoW Season of Discovery, you can obtain runes, which are items placed into objects. These runes grant your character specific passive effects or even new spells. You have the flexibility to change runes at any time outside of combat. At the beginning of the season, each class has access to a set of 14 runes.
HOW CAN I EQUIP RUNES IN WOW SEASON OF DISCOVERY?
Runes are items that you can slot into your gear, providing your character with passive effects or unlocking new spells. It's important to note that these runes are exclusively available in WoW Season of Discovery.
Below is a list with some information about the new runes system in WoW Season of Discovery:
- Each rune is intended for one slot.
- Add-ons like Questie can help you locate and track quests more easily.
- Currently you can equip runes for chest, hands, and legs.
- You can change runes any time as long as your character is not in combat.
- You can get your first rune at level 2.
Your choice of class in World of Warcraft SoD is important, as it has a significant impact on your gameplay experience and role within the game.
The roles that each class can fulfill have undergone significant changes in WoW Season of Discovery. Below is a comprehensive breakdown displaying the 9 classes and the runes they can equip to get new abilities:
ALL WARRIOR RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Blood Frenzy | Each time you deal Bleed damage, you gain 3 Rage. | Chest |
Flagellation | Gain a 25% bonus to Physical damage done for 12 sec after activating Bloodrage or Berserker Rage. |
Chest |
Raging Blow | A ferocious strike that deals 100% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. |
Chest |
Warbringer | Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
Chest |
Devastate | While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals 100% weapon damage, increased by 10% per application of Sunder Armor already on the target. |
Hands |
Endless Rage | You generate 25% more Rage from all damage you deal. | Hands |
Quick Strike | A reckless instant melee attack with your two-handed weapon dealing (Attack power * 15 / 100) to (Attack power * 25 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike. |
Hands |
Single-Minded Fury | While dual-wielding, your Physical damage and movement speed are increased by 10%. |
Hands |
Victory Rush | Instantly attack the target causing (1 + Attack power * 45 / 100) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor. |
Hands |
Consumed by Rage | Enrages you and grants you a 20% melee damage bonus for 12 sec or up to a maximum of 12 swings after you exceed 80 Rage. |
Legs |
Frenzied Assault | While wielding 2-handed weapons, your attack speed is increased by 20%. | Legs |
Furious Thunder | Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, and deals 50% increased threat. |
Legs |
Rallying Cry | A defensive ability which can be activated to increase the health of all party and raid members within 40 yards. | Boots |
Blood Surge | Gives some of your abilities a chance to make your next Slam instant and cost no Rage. | Belt |
ALL WARLOCK RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Demonic Tactics | Increases the melee and spell critical strike chance of you and your pet by 10%. |
Chest |
Lake of Fire | Rain of Fire also leaves a Lake of Fire on the ground that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40% for 15 sec. |
Chest |
Master Channeler | Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage. |
Chest |
Soul Siphon | Increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18% additional effect. |
Chest |
Chaos Bolt | Sends a bolt of chaotic fire at the enemy, dealing (* 522 / 100) to (* 662 / 100) Fire damage. Chaos Bolt always hits, cannot be resisted, and its knowledge causes all your Fire spells to pierce through absorption effects. Chaos Bolt gains a high chance to be resisted when used against monsters 4 or more levels above your level. |
Hands |
Haunt | Unleash a ghostly soul on an enemy, dealing (* 251 / 100) to (* 295 / 100) damage, and increasing all Shadow damage over time you deal to that target by 20%. When the Haunt ends or is dispelled, you will be healed for all the damage it dealt to your target. |
Hands |
Metamorphosis | Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%, increasing mana gained from Life Tap by 100%, transforming the functionality of some of your abilities, and granting some new abilities:
|
Hands |
Shadow Bolt Volley | Your Shadow Bolt now strikes up to 5 targets within a chain distance of 10 yards, but for 20% reduced damage. |
Hands |
Demonic Grace | Surge with fel energy, increasing your pet's and your own dodge chance by 30%, and your chance to critically strike with all attacks by 30%. |
Legs |
Demonic Pact | Your pet's critical strikes apply the Demonic Pact effect to your party members for 45 sec. Demonic Pact increases spell damage and healing by 10% of your spell damage or (Level / 2), whichever is higher. Does not work on Subjugated demons. |
Legs |
Everlasting Affliction | Drain Life, Drain Soul, Shadowbolt, Shadow Cleave, Searing Pain, Incinerate, and Haunt refresh the duration of your Corruption on the target back to its maximum duration. |
Legs |
Furious Thunder | Burn your enemy for (222 / 100 *) to (258 / 100 *) damage and increase all Fire damage you deal by 25% for the next 15 sec. |
Legs |
Invocation | With Invocation, when you refresh some of your damage over time effects while they have less than 6 seconds remaining, instant damage will be dealt to your target equal to one tick of that spell’s periodic damage. So, you no longer have to worry about refreshing your damage over time (DoT) spells at the perfect moment. |
Belt |
Dance of the Wicked | Dance of the Wicked will trigger a buff which increases you and your pets’ dodge chance any time either of you deal a critical strike to an enemy. You will also gain 2% of your maximum mana when this occurs. |
Boots |
ALL SHAMAN RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Dual Wield Specialization | Increases your chance to hit with both spells and melee attacks by 5% while dual wielding and your Stormstrike ability now hits with both weapons while dual wielding. |
Chest |
Healing Rain | Selects the area 15 yards around target player, and heals all of target player's party members within that area for (* 15 / 100) every second. |
Chest |
Overload | Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 33% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat. |
Chest |
Shield Mastery | Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. |
Chest |
Lava Burst | You hurl molten lava at the target, dealing (469 / 100 *) to (605 / 100 *) Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike. |
Hands |
Lava Lash | You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 20% if your off-hand weapon is enchanted with Flametongue. |
Hands |
Molten Blast | Blast up to 4 enemies in a cone in front of you for (* 72 / 100 + 5 / 100 * Attack power) to (* 108 / 100 + 5 / 100 * Attack power) Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. |
Hands |
Water Shield | The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Only one Elemental Shield can be active on the Shaman at any one time. |
Hands |
Ancestral Guidance | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. |
Legs |
Earth Shield | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 100. This effect can only occur once every few seconds. 3 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. |
Legs |
Shamanistic Rage | Reduces all damage you take by 20% and you regenerate mana every second for 15 sec. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your spell power, or 6% of your healing power, whichever value is greatest. Your party and raid members within 40 yards will also receive 10% of the mana you receive this way. |
Legs |
Way of Earth | While Rockbiter Weapon is active on your main hand weapon , you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. |
Legs |
Maelstrom Weapon | Maelstrom Weapon causes damage dealt with melee attacks to have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. The cast time reduction can stack up to five times. |
Belt |
Spirit of the Alpha | Spirit of the Alpha is almost the opposite of Blessing of Salvation and casts a 30-minute buff on a friendly target to increase the threat generated by that target. | Boots |
Two-Handed Mastery | Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with this weapon for 10 seconds. | Chest or Robe |
ALL HUNTER RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Aspect of the Lion | The hunter takes on the aspects of a lion, increasing total stats by 10% for all nearby allies, and increasing total stats for the Hunter by an additional 10%. Only one Aspect can be active at a time. |
Chest |
Cobra Strikes | Your critical hits with Shot abilities cause your pet's next 2 special attacks to critically hit. |
Chest |
Lone Wolf | You deal 15% increased damage with all attacks while you do not have an active pet. |
Chest |
Master Marksman | Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%. |
Chest |
Beast Mastery | Your pet's damage and health are increased by 30%, and its Focus regeneration by 80%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec. |
Hands |
Carve | A sweeping attack that strikes all enemies in front of you for 50% weapon damage. |
Hands |
Chimera Shot | You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
|
Hands |
Explosive Shot | You fire an explosive charge into the enemy target, dealing (Ranged attack power * 0.14 + 103 / 100 *)- (Ranged attack power * 0.14 + 155 / 100 *) Fire damage. The charge will blast the target every second for an additional 2 sec. Cooldown shared with Arcane Shot. |
Hands |
Flanking Strike | You and your pet deal simultaneous instant 100% melee damage. Afterward, your Mongoose Bite and Raptor Strike deal 10% increased damage for 10 sec, stacking up to 3 times. Raptor Strike has a 20% chance to reset the cooldown on Flanking Strike. |
Legs |
Kill Command | Give the command to kill, increasing your pet's damage done from special attacks by 60% for 30 sec. Each special attack done by the pet reduces the damage bonus by 20%. |
Legs |
Serpent Spread | Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for 6 sec. | Legs |
Sniper Training | Your Shot abilities gain 10% increased critical strike chance while you have not moved for the last 6 sec. |
Legs |
Melee Specialist | Melee Specialist is a passive ability which will reduce the cooldown on Raptor Strike, cause it to trigger instantly, and each usage of Raptor Strike has a chance not to trigger its cooldown. Melee Specialist will also remove the cooldown of Mongoose Bite. |
Belt |
Trap Launcher | Trap Launcher allows you to place traps at any location within 40 yards and allows you to place your traps while in combat. Additionally, your fire-based and frost-based traps have separate shared cooldowns. |
Boots |
ALL MAGE RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Burnout | Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana. |
Chest |
Enlightenment | You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting. |
Chest |
Fingers of Frost | Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. |
Chest |
Regeneration | Heals the target for (* 42 / 100 * 3) health over 3 sec and applies Temporal Beacon for 30 sec. Temporal Beacon: Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self. |
Chest |
Arcane Blast | Blasts the target with energy, dealing (* 453 / 100) to (* 527 / 100) Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any other Arcane damage or healing spell is cast. |
Hands |
Ice Lance | Deals (* 55 / 100) to (* 65 / 100) Frost damage to an enemy target. Causes triple damage against Frozen targets. |
Hands |
Living Bomb | The target becomes a Living Bomb, taking (* 85 / 100 * 4) Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing (* 171 / 100) Fire damage to all enemies within 10 yards |
Hands |
Rewind Time | Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago. |
Hands |
Arcane Surge | Unleash all of your remaining mana in a surge of energy focused at the target dealing (* 226 / 100) to (* 264 / 100) Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
Legs |
Icy Veins | Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. |
Legs |
Living Flame | Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals (* 100 / 100) Spellfire damage every second to nearby enemies. Lasts 20 sec. |
Legs |
Mass Regeneration | Heals all of target player's party members within 15 yards of target player for (* 42 / 100 * 3) health over 3 sec and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self. |
Legs |
Missile Barrage | Missile Barrage gives your Arcane Blast, Fireball, and Frostbolt spells a chance to reduce the channeled duration of your next Arcane Missiles spell by half, reduce its mana cost to 0, and cause missiles to fire every .5 seconds. |
Belt |
Chronostatic Preservation | Chronostatic Preservation is a great new spell that allows you to store some of your arcane, fire and frost energy for later use. You can only hold this energy for a short time before it combusts and expires, but you can use this energy to heal a friendly target. |
Boots |
ALL ROGUE RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Deadly Brew | Grants several improvements to your poisons: When you inflict any other poison on a target, you also inflict Deadly Poison. If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied. Deadly Poison and Instant Poison now gain increased damage from your Attack Power. |
Chest |
Just a Flesh Wound | You take 20% reduced Physical damage while Blade Dance is active. Additionally, you have 6% reduced chance to be critically hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you. |
Chest |
Quick Draw | Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
Chest |
Slaughter from the Shadows | Reduces the Energy cost of your Backstab and Ambush abilities by 20. Engrave Gloves - Mutilate Does not apply to Mutilate Does not apply to abilities learned from other runes. |
Chest |
Main Gauche | Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 10% for 10 sec. Awards 1 combo point. Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike. |
Hands |
Mutilate | Instantly attacks with both weapons for 100% weapon damage plus an additional (100 / 100 *) with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified. |
Hands |
Saber Slash | Viciously slash an enemy for 130% weapon damage, and cause the target to bleed for (Attack power * 5 / 100) damage every 2 sec for 12 sec, stacking up to 3 times. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike. |
Hands |
Shadowstrike | Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. |
Hands |
Shiv | Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point. Shiv benefits from all talents and effects that trigger from or modify Sinister Strike. |
Hands |
Between the Eyes | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
|
Legs |
Blade Dance | Finishing move that increases your Parry chance. Lasts longer and grants more Parry chance per combo point:
|
Legs |
Envenom | Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point:
|
Legs |
Shuriken Toss | Use Shuriken Toss to throw a shuriken at your enemy, dealing damage to your target and up to 4 additional nearby. |
Belt |
Master of Subtlety | Master of Subtlety causes attacks made while stealthed— and for a short time after exiting stealth— to cause additional damage. |
Boots |
ALL PALADIN RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Aegis | Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. Effect not cumulative with Redoubt. |
Chest |
Divine Storm | An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. |
Chest |
Horn of Lordaeron | The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by 6. Lasts 2 min. Exclusive with Blessing of Might. |
Chest |
Seal of Martyrdom | Fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 30% weapon damage to your target, but you lose health equal to 10% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 10% of damage you take from this seal. Unleashing this Seal's energy will judge an enemy, instantly causing 70% weapon damage at the cost of health equal to 10% of the damage inflicted. |
Chest |
Beacon of Light | The target becomes a Beacon of Light to all members of your party or raid within a 40 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min. |
Chest |
Crusader Strike | An instant strike that causes 75% weapon damage and regenerates 2% of your maximum mana. |
Hands |
Hand of Reckoning | Taunts the target to attack you, but has no effect if the target is already attacking you. While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you to gain mana when healed by others equal to 25% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled. |
Hands |
Avenger's Shield | Hurls a holy shield at the enemy, dealing (366 */ 100 + 0.091 * Spell power + 0.091 * Attack power) to (448 */ 100 + 0.091 * Spell power + 0.091 * Attack power) Holy damage Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec. |
Hands |
Divine Sacrifice | 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active. |
Hands |
Exorcist | Exorcism can now be cast on any target and has 100% increased critical strike chance against Undead and Demons. |
Legs |
Inspiration Exemplar | Gain the Inspiration Exemplar ability: Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members. |
Legs |
Rebuke | Interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. |
Legs |
Sheath of Light | Sheath of Light will cause damage dealt with your melee weapon to also increase your spell power. It will also cause your critical heals to apply an additional heal over time on the target. |
Belt |
Guarded by the Light | Guarded by the Light will cause your melee weapon hits to restore mana over time, however; the amount healed by Flash of Light, Holy Light, and Holy Shock will be reduced by half. |
Boots |
ALL PRIEST RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Serendipity | Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 sec, stacking up to 3 times. |
Chest |
Strength of Soul | Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 4 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal. |
Chest |
Twisted Faith | Mind Flay and Mind Blast deal 50% increased damage to targets afflicted with your Shadow Word: Pain. |
Chest |
Void Plague | Afflicts the target with a disease that causes (* 117 / 100 * 6) Shadow damage over 18 sec. |
Chest |
Circle of Healing | Heals all of target player's party members within 40 yards of target player for (* 162 / 100) to (* 180 / 100). |
Hands |
Mind Sear | Causes an explosion of shadow magic around the enemy target, causing (70 / 100 *) to (78 / 100 *) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target. |
Hands |
Penance | Launches a volley of holy light at the target, causing (* 128 / 100) Holy damage to an enemy, or (* 106 / 100) healing to an ally, instantly and every 1 sec for 2 sec. |
Hands |
Shadow Word: Death | A word of dark binding that inflicts (* 261 / 100) to (* 305 / 100) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. |
Hands |
Homunculi | Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit. |
Legs |
Power Word: Barrier | Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. |
Legs |
Prayer of Mending | Places a spell on the target that heals them for (* 93 / 100) the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. |
Legs |
Shared Pain | Your Shadow Word: Pain now also afflicts up to 2 additional nearby targets within 15 yards. |
Legs |
Mind Spike | Cast Mind Spike to blast your target with Shadowfrost damage and apply a debuff which increases the critical strike chance of your next Mind Blast on that target. This debuff can stack up to 3 times. |
Belt |
Pain Suppression | As a favorite from later expansions, Pain Suppression can be cast on a friendly target to significantly reduce their damage taken and increase their resistance to Dispel mechanics for a short time. |
Boots |
ALL DRUID RUNES IN SEASON OF DISCOVERY
Rune | Effect | Slot |
Fury of Stormrage | Reduces the mana cost of Wrath by 100% and each time you deal damage with Wrath you have a 12% chance for your next cast of Healing Touch within 15 sec to be instant. |
Chest |
Living Seed | When you critically heal your target with any healing spell you plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec. |
Chest |
Survival of the Fittest | Reduces the chance you'll be critically hit by melee attacks by 6% and reduces all damage taken by 10%. Damage taken reduced by an additional 10% while in Bear Form or Dire Bear Form. |
Chest |
Wild Strikes | While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefitting from Windfury Totem. |
Chest |
Lacerate | Lacerates the enemy target, making them bleed for (* 20 / 100 * 5) damage over 15 sec plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. |
Hands |
Mangle | Gain the Mangle (Bear) ability and replace your Claw ability with Mangle (Cat). This ability benefits from and triggers all effects associated with Claw and Maul. Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. This ability benefits from and triggers all effects associated with Claw and Maul. Mangle the target for 300% normal damage and cause the target to take 30% additional damage from Bleed effects Shred for 1 min. Awards 1 combo point. This ability benefits from and triggers all effects associated with Claw and Maul. |
Hands |
Sunfire | Gain the Sunfire ability and while in Bear Form, Cat Form, or Dire Bear Form your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire. Burns the enemy for (130 */ 100) to (152 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 sec. Burns the enemy for (130 */ 100) to (152 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 sec. Burns the enemy for (130 */ 100) to (152 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 sec. Awards 1 combo point. |
Hands |
Wild Growth | Heals all of target player's party members within 40 yards of target player for (34 / 100 * 7 *) over 7 sec. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. |
Hands |
Lifebloom | Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by 0.5 sec and you gain the Lifebloom ability: Heals the target for (4 / 100 * 7 *) over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for (57 / 100 *) and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target. |
Legs |
Savage Roar | Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds |
Legs |
Skull Bash | Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. |
Legs |
Starsurge | Launch surging stellar energies that causes (381 / 100 *) to (467 / 100 *) Arcane damage. Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire. |
Legs |
Eclipse | Eclipse increases the critical strike chance of your next two Wrath abilities by 30% and Wrath increases the critical strike chance of your next Starfire by 30% with each effect stacking up to 4 times. |
Belt |
King of the Jungle | King of the Jungle fundamentally changes your Tiger's Fury by increasing all physical damage you deal by 15%, as well as instantly granting you 60 energy. As a trade-off for this, Tiger's Fury now has a 30 second cooldown. |
Boots |
WHAT CLASS SHOULD I PICK FOR WOW SOD?
The top choices for solo play in WoW Season of Discovery include Hunter and Warlock, as their pets have received significant buffs. It's likely that pets will scale exceptionally well this season, further enhancing the solo capabilities of Hunters and Warlocks.
In WoW Classic, Warriors were considered one of the weakest classes for solo play, especially at lower levels. However, in WoW Season of Discovery, Warriors have undergone changes with the addition of runes. These runes address their major weaknesses, making them more mobile and providing self-healing for improved sustainability while leveling.
WOW SOD RUNE FARMING WALKTHROUGH
If you would like to see a complete guide for runes farming in WoW Season of Discovery, you can watch the following video:
To find more information about WoW Classic Season of Discovery runes, we recommend this rune guide for SoD made by wowhead.
Please feel free to contact us on live chat or the discord server for more information on our WoW SoD Runes Farming service. We are here for you 24/7!